Treasure Breaker
This is a working prototype of a work in progress game.
This game is basically Brick Breaker with a spin on it: instead of destroying all the bricks, the goal is to find a hidden treasure brick within the time-limit. Break bricks and use their brick break animations to determine the location of the treasure brick, where:
- Pure dirt: indicates that the treasure brick is still far away from this brick.
- Dirt with golden streaks: indicates that the treasure brick is close to this brick.
- Dirt with golden streaks and gems: indicates that the treasure brick is very near to this brick.
- Spilling treasure: the treasure brick itself!
You are able to reset the ball on the paddle to relaunch it if you need to target a specific area, or if the ball is getting too difficult to control. You have a limited number of resets depending on the level.
It's intended to be played on mobiles, but this demo can also be played on a desktop. Below are the controls for both kinds of devices:
NOTE: on a desktop, both the on-screen UI controls and keyboard controls can be used.
Desktop:
- W, A, S, D: when the ball is not launched, use these keys to change which paddle it rests on, where: W = top paddle, A = right paddle, S = bottom paddle, and D = left paddle.
- Arrow keys: horizontal arrow keys move the top/bottom paddle-pair horizontally, and the vertical arrow keys move the left/right paddle-pair vertically.
- Space: when the ball is not launched, it launches the ball. When the ball is launched, it resets the ball.
Mobile:
- Touch regions (the semi-transparent rectangles on-screen): used to place the ball on the respective paddle the region is displayed above.
- Sliders: Used to move the paddles, with the horizontal slider moving the top/bottom paddle-pair horizontally, and the vertical slider moving the left/right paddle-pair vertically.
- Launch/Reset button: when the ball is not launched, it launches the ball. When the ball is launched, it resets the ball.
Status | In development |
Platforms | HTML5 |
Author | seamoongames |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Arcade |
Development log
- Treasure Breaker - Devlog #2Oct 27, 2019
- Treasure Breaker - Devlog #1Oct 19, 2019
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